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Although, that is nothing compared to some of the townsfolk, who all speak in wildly random cultural accents. It’s not annoying to listen to, but it did make me roll my eyes. Dust, meanwhile, speaks with that common-in-games inflection of a teenager who is wise beyond his years. That’s enough for the developer, and the developer assumes it’s enough for the player.įidget, Dust’s flying nimbat (a mix between a cat and a bat) cohort, has a shrill voice that takes a while to get used to. It all occurs because that’s just what happens in these games. In the opening moments of the experience, the protagonist discovers he has amnesia, he gets a magical sword, and he acquires a wise-ass sidekick. A variety of moves is especially important if you want to get 1,000-plus hit combos which is kinda the whole point of Dust.Ībsurd voice acting, silly narrative tropes, and questionable character design It’s a constant game of balancing attacks. Going into a battle without the ability to dodge increases the likelihood of a negative outcome for the player. The dodge move also relies on that same meter. To replenish it, Dust must successfully land a handful of sword strikes. Too many indirect attacks will wipe out the meter quickly. Humble Hearts instills a bit of strategy by forcing players to keep an eye on a single meter that multiple skills communally draw from. Deftly switching back and forth from direct-combat melee attacks to projectile assaults with the help of Dust’s sidekick character Fidget looks and feels very cool. The game is never better than when you have a fully powered-up protagonist taking on legions of sword fodder.
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Stabbing, slicing, and electrocuting is Dust’s bread and butter. Despite dozens of enemies, scores of projectiles, and hundreds of melee hits all simultaneously flying around the screen, the action is still discernible thanks to the polished graphics. This is incredibly important when the action gets especially frantic. The sprite work and background art are both highly detailed and crisp looking. The characters and enemies move with a fluidity that gives the undertaking a mesmerizing swirl that is difficult to look away from. The animation has a buttery-smooth quality that surpasses just about anything Cartoon Network is airing on Saturday mornings. Hyper-smooth animation and gorgeous visualsįrom a technical standpoint, Dust is possibly the best looking XBLA game. Dust: An Elysian Tail is a beautiful but poorly paced mess with eye-roll-inducing voice acting and dialog. Unfortunately, that’s where developer Humble Hearts fails. Not that there’s anything wrong with an indie game taking a familiar formula and expanding on it. All of these design decisions are implemented almost exactly as they are in Muramasa. Non-player characters who provide Dust with information and quests reside in peaceful towns.
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Each level is a series of connected arenas, and the overworld map allows you to select your next destination in whichever order you choose. Dust, the hero in An Elysian Tail, is capable of 1,000-hit combos. The developer lifted most of the game’s structure directly from that Vanillaware-developed title. If you’ve played Muramasa: The Demon Blade for the Wii, then you should know exactly what to expect. Dust: An Elysian Tail is a side-scrolling combo-based action game.